Case Studies

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Documentation

How to

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Workflows

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Case Studies

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Documentation

How to

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Workflows

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basemesh

basemesh

Your topology foundation

Your topology foundation

Shape first. Everything else follows. The BaseMesh adapts to any biped, letting you work at low resolution without losing production quality. No supporting edges. No heavy cleanup. Multiple UV sets included, with full MetaHuman compatibility. Start with the right foundation and the rest of your pipeline falls into place.

Shape first. Everything else follows. The BaseMesh adapts to any biped, letting you work at low resolution without losing production quality. No supporting edges. No heavy cleanup. Multiple UV sets included, with full MetaHuman compatibility. Start with the right foundation and the rest of your pipeline falls into place.

MeshSynergy's

ToolsBundle

Lock in today's price. Every tool added in the future ships to you free.The bundle grows, your price doesn't.

Tools

Tools

The technical pipeline, handled.

The technical pipeline, handled.

MeshSynergy’s tools let you focus on what you do best — your art. With intuitive, powerful features that handle the technical details, you’re free to sculpt, shape, and create without distraction. Our tools seamlessly turn your sculpt into a production-ready asset. Compatible with MeshSynergy's BaseMesh or any other topology, they help you deliver to the highest standards while staying in your creative flow.

MeshSynergy’s tools let you focus on what you do best — your art. With intuitive, powerful features that handle the technical details, you’re free to sculpt, shape, and create without distraction. Our tools seamlessly turn your sculpt into a production-ready asset. Compatible with MeshSynergy's BaseMesh or any other topology, they help you deliver to the highest standards while staying in your creative flow.

Expertise

Expertise

A gateway to excellence in 3D character artistry

A gateway to excellence in 3D character artistry

A gateway to excellence in 3D character artistry

At MeshSynergy, we offer more than just resources and tools; we provide an efficient way to elevate your 3D character workflow to new heights. Gain valuable insights from our extensive production experience—from visual development to product—while meeting the highest visual and production standards.

Stay tuned for future updates as we roll out educational content to support your 3D artistry journey.

Get the tools bundled or sOLO

bundled or separately

All the tools you need

All the tools you need

All the tools you need

Elevate your creativity with the complete MeshSynergy Tools Bundle or choose individual tools that suit your needs. We're here to simplify your workflow!

Maya Python Tool

MeshManager

Move mesh data across projects without losing what matters.Import, export, and track mesh-associated data in one place — so the technical handoff never slows down the artistic work.

Maya Python Tool

CreaseManager

Keep your mesh clean. Let CreaseManager carry the crease data between Maya and ZBrush, so you never need supporting edges to hold your shapes.

Maya Python Tool

LandmarkManager

Keep every character in sync. LandmarkManager transfers semantic regions between Maya and ZBrush, ensuring your mesh is always production-consistent, whether it's in modeling, rigging, or look dev.

MeshSynergy's

ToolsBundle

Lock in today's price. Every tool added in the future ships to you free.The bundle grows, your price doesn't.

Maya Python Tool

ModelToPose

One click. Any pose. Any stage.ModelToPose generates a rig for your character wherever you are in the process, A-pose, T-pose, or mid-sculpt. No symmetry requirements. Coming soon with the ToolsBundle.

  • Maya Python Tool

    MeshManager

    Move mesh data across projects without losing what matters.Import, export, and track mesh-associated data in one place — so the technical handoff never slows down the artistic work.

    Maya Python Tool

    CreaseManager

    Keep your mesh clean. Let CreaseManager carry the crease data between Maya and ZBrush, so you never need supporting edges to hold your shapes.

    Maya Python Tool

    LandmarkManager

    Keep every character in sync. LandmarkManager transfers semantic regions between Maya and ZBrush, ensuring your mesh is always production-consistent, whether it's in modeling, rigging, or look dev.

    MeshSynergy's

    ToolsBundle

    Lock in today's price. Every tool added in the future ships to you free.The bundle grows, your price doesn't.

    Maya Python Tool

    ModelToPose

    One click. Any pose. Any stage.ModelToPose generates a rig for your character wherever you are in the process, A-pose, T-pose, or mid-sculpt. No symmetry requirements. Coming soon with the ToolsBundle.

TOOLs key features

TOOLs key features

Every step counts. None wasted.

Every step counts. None wasted.

Every step counts. None wasted.

Built for any topology, optimized for production. Here's what that means in practice.

Low-res workflow

Low-res workflow allows you to focus on stylized shapes without the hassle of dealing with unnecessarily heavy meshes.

Always ready for posing

Pose your character at any time with the one click rig solution, no matter the current pose. Feature soon available.

Semantics regions

Maximize compatibility with the uninterrupted use of landmarks between Autodesk Maya and Maxon ZBrush.

Cleanup minimized

Low-res workflow helps you to minimize or even eliminate any time spent preparing meshes for production.

Topology Independent

No matter what basemesh you use, our tools are designed to be topology agnostic, ensuring compatibility with any existing topology.

Look Friendly

MeshSynergy's topology comes with multiple UV sets that are production-ready, including compatibility with Epic's MetaHuman.

One click Transfer & Mirror

Manage vertex IDs, landmarks, creases, topology, and symmetry mapping, along with UVs, all with just one click – no anchors needed!

Asset integration

Ensure your assets are always ready for production, with data inheritance and automatic hierarchies.

Want the full technical picture? Read the documentation.

Tools License Types

Tools License Types

We have you covered

We have you covered

We have you covered

Whether you're a solo enthusiast working on a passion project or a freelance, a member of a small studio team, or a studio looking to streamline your team pipeline, MeshSynergy has a solution for you.

Personal

Single License

1 Seat Per License

Personal/Commercial Use

Unlimited Projects

Compiled Cython File

Studio

Single License

1 Seat Per License

Commercial Use

Unlimited Projects

Compiled Cython File

Studio

Bundle License

5 Seats Per License

Commercial Use

Unlimited Projects

Compiled Cython File

Testimonials

Testimonials

What artists say

What artists say

What artists say

Don't just take our word for it—listen to what artists like you have to say about their experience with the MeshSynergy workflow.

Oct 15, 2024

With MeshSynergy's BaseMesh and tools, I can focus on the artistic aspects, confident that the technical side is covered, and spend less time on the cleanup process. It's a huge time saver in production.

Disney, Netflix, Skybound

Oct 17, 2024

Whether it’s animation or collectibles, MeshSynergy has you covered. Its workflow is a huge time saver, allowing me to work with the same low-res models and creasing techniques I’ve relied on for years, now enhanced with a powerful set of tools.

Disney, DC, Riot, Meta

Oct 15, 2024

MeshSynergy sets a new standard for the character creation workflow. It’s the first toolset that truly feels like it was made for character artists with production in mind, where consistency and optimization are key. Clean models, happy riggers!

Disney, Genies, Google

Get Notified

Get Notified

Can't wait for what's coming?

Can't wait for what's coming?

Can't wait for what's coming?

Be the first to know about new assets, tools, educational content, and updates in general!. Whether you’re a seasoned pro or just starting, our updates will keep you ahead of the curve. Stay in the loop with MeshSynergy.

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About

What is MeshSynergy?

What is MeshSynergy?

What is MeshSynergy?

MeshSynergy is an online resource that provides curated BaseMesh and Python tools to simplify and optimize your 3D character art. We aim not just to streamline your workflow but also to amplify your artistic potential.

Who is behind?

Sergi Caballer, founder & Director

Sergi Caballer, Founder & CEO

Art Director at Meta | Pioneering AI-Driven Virtual Avatars | VES Award-Winning Artist |

Former Disney Animation Supervisor

What is our Goal?

Remove production inefficiencies

Identify and rectify inefficiencies in production, aiming for visual quality while promoting efficiency, cut costs, and improve product turnover rates.

Benefit from Our Expertise

+20 years crafting characters and workflows

In every tool, asset, and piece of advice we offer, MeshSynergy embeds decades of industry-leading experience to elevate your 3D character creation projects. Here are some examples from MeshSynergy's founder's credit list:

Kandor Graphics

|

2013

Lead Character Modeler

Sergi was responsible for creating and refining the film's main characters. His work focused on developing detailed character models that balanced visual appeal with technical precision, ensuring they were ready for animation while staying true to the film's artistic direction.

Aardman Animation

|

2012

CG Modeler

Sergi’s work included character, set, and prop modeling for The Pirates! Band of Misfits, collaborating with Aardman Animations to bring their distinct stop-motion style into the digital realm, ensuring a seamless transition between traditional and modern animation techniques.

Nominated

Walt Disney Animation

|

2020

Character Modeler

Sergi was responsible for character modeling on Lucky Toupée and Disney's first VR real-time short film, Cycles. His work involved creating characters that were visually compelling and optimized for the unique demands of VR and real-time rendering.

Walt Disney Animation

|

2022

Visual Development Artist & Character Modeler

Sergi was responsible for the visual development and execution of all characters in Walk, a short film part of Disney Plus's Short Circuit series.

Walt Disney Animation

|

2016

Character Modeler

Sergi focused on the development of diverse and complex character models that populated the film’s richly detailed world. His work contributed to the creation of a believable and engaging animated universe featured in the film and theme parks around the world.

Walt Disney Animation

|

2016

Character Modeler

Sergi was responsible for character models, including Maui's shape-shifting forms and Teka, the lava monster. He ensured these models balanced artistic vision with technical needs while also developing tools to automate processes, enhancing efficiency in the modeling department.

Nominated

Walt Disney Animation

|

2017

Character Modeler

Sergi was responsible for creating new characters and played a crucial role in improving the topology of existing models, transitioning from an older topology archetype. His work ensured the new characters were both visually appealing and technically optimized for animation.

Walt Disney Animation

|

2018

Character Modeler

Sergi was responsible for reimagining iconic Disney Princesses like Ariel and Mulan to fit the film's artistic direction. He also created memorable characters such as Spamley and the avatar representations of Internet users, contributing to the film's unique visual style.

Nominated

Walt Disney Animation

|

2019

Uncredited

Sergi created and implemented Disney’s universal topology, first utilized in Frozen 2. This topology has since become the benchmark for all Disney features and shorts involving biped characters. It is celebrated for its modularity, adaptability, and optimized articulation, all while upholding Disney’s high standards for excellence in visual quality.

Walt Disney Animation

|

2021

Character Modeler

Sergi was responsible for the modeling two pivotal characters, Sisu (human form) and Tong. His work ensured their personalities were vividly captured and seamlessly integrated into the film's rich visual tapestry.

Nominated

Walt Disney Animation

|

2021

Visual Development Artist & Character Modeling Supervisor

Sergi partnered with Art Direction on the development of the characters' visual language and implemented that vision as Character Modeling Supervisor. His work on Mirabel earned a VES Award for Outstanding Character in an Animated Feature.

Walt Disney Animation

|

2023

Visual Development Artist & Character Modeling Supervisor

Sergi partnered with Art Direction on the development of the characters' visual language and implemented that vision as Character Modeling Supervisor.

Meta

|

2024

Art Director

Sergi, as Art Director, led the artistic vision for Meta's Avatars 2.0, creating a new style and designing a parametric body and facial system for user avatars, blending representation and stylization. He also trained an AI model to turn selfies into 3D stylized avatars, boosting user engagement and personalization.

Contact Us

We'd love to hear from you

We'd love to hear from you

We'd love to hear from you

Whether you're reaching out with feedback, in need of support, interested on our consulting services, have a suggestion, or just a general question about MeshSynergy, we're eager to hear from you. Let's connect!

By clicking on Submit, you agree to our Terms of Service and Privacy Policy. By subscribing, you consent to receive our newsletters and updates, including occasional promotional emails.

FAQs

FAQs

Still with questions?
We have the answers!

Still with questions?
We have the answers!

Still with questions?
We have the answers!

Check our FAQ for answers on tool use and integration. If you don't find what you need, contact us for help.

Why MeshSynergy?

Updates and compatibility

License Types

Gumroad & Payments

Usage Conditions

Support

Feedback & Suggestions

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© MeshSynergy.xyz SergiCaballerStudio LLC 2022-2024. All rights reserved. All trademarks are the property of their respective owners.

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Updates, news and promotions. No spam ever.

© MeshSynergy.xyz SergiCaballerStudio LLC 2022-2024. All rights reserved. All trademarks are the property of their respective owners.